Wizard Project Test v0.03
A downloadable game for Windows
A fun action-adventure 3D low-poly game where players complete quests as a wizard.
Complete a series of small dungeons and defeat their respective bosses.
Updated | 17 days ago |
Published | 23 days ago |
Status | Prototype |
Platforms | Windows |
Author | Elif.dev |
Genre | Adventure, Action |
Tags | Action-Adventure, Action RPG, Magic, Retro, Top-Down |
Download
Download
Wizard_Project_Test_v0.03.rar 27 MB
Comments
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Overall I enjoyed it, kinda makes me think of runescape. Good job keep pushing!
Movement feels a bit sluggish, time it takes to walk everywhere feels slow.
Key command placements might be a bit of a reach when more spells are added, might consider bringing them more around the wasd keys instead of 1234.
AI bug or missing state detection when attacking, player can run behind the ai and as long as they stay close ai will get trapped into endlessly attacking the air in front of them.
loot from treasure chest can only be collected when within certain distance but levers can be activated as long as they are on screen, might need to add same loot rule to levers.
When clicking spells a red area marker activates on outside of map but not on main map area, would be good player feedback, might also highlight spell when its been clicked for more player feedback.
AI can not travel stairs which makes for easy target practice.
Some walls are not solid and player falls into endless void which forces to quit the game and restart, a kill box under the map would make for some good security.
Items from chest did not display in inventory after collected, not sure if this task just hasn't been completed or if it is a bug.
During gameplay had a UI interface pop up in top middle of screen and could not deactivate, certainty added difficulty to the game.
Thanks a lot for taking the time to try it out!
I am already working on most of the issues like enemy detection and path finding for v0.04. I am a bit confused about the UI pop up and the marker when clicking the spells but I'll see if it comes up when testing it more.